ETCA Yazılım Danışmanlık

Infrastructure, operations,
and product — from one team.

We build your cloud infrastructure, run your production systems, and ship your product. From multiplayer game servers to self-hosted language models — without a chain of vendors pointing at each other when something breaks.

  • DevOps & Cloud
  • Operations
  • Software
  • Game Tech
  • AI
Game technology

We write the game, and the servers under it.

Unity development, multiplayer infrastructure, matchmaking, server operations — the whole technical stack in one place. The multiplayer game we build runs on our own hardware.

A dedicated server pool, heartbeat-driven slot allocation, UDP port management behind NAT, and crashed instances coming back on their own — a setup that runs in production.

Our game technology practice

The stack

This list is short because everything on it is something we actually use. If your team already has a stack, we work in it rather than around it.

Cloud & Infrastructure

  • AWS
  • Google Cloud
  • OpenStack
  • KVM / libvirt
  • Docker
  • OPNsense
  • WireGuard

Operations & Data

  • Prometheus
  • Grafana
  • PostgreSQL
  • MongoDB
  • Redis
  • Consul

Software

  • Java 17
  • Spring Boot
  • Next.js
  • React
  • TypeScript
  • React Native
  • gRPC

Game & AI

  • Unity
  • FishNet
  • Nakama
  • Gemma
  • Fine-tuning
  • RL / ML-Agents

How we work

Most engagements start in one of three shapes. We work out which one fits on the first call.

Project-based

Defined scope, defined delivery. For builds, migrations, and greenfield products.

Ongoing retainer

A set monthly capacity. We keep the systems healthy; your team stays on the product.

Takeover & audit

Whoever built it left and there is no documentation. We map it, report the risks, and run it.

Tell us what you're trying to build.

The first call is technical — no slide deck. We listen to what you're running and tell you whether it's workable. We reply within 2 business days.